Guybrush will be shot out of the
cannon and land with his head down. Say something to assure them you are ok. You get paid.
Leave the tent and go back onto the map. Go back to the town and past the Scumm Bar.
You will see a guy, with a parrot on his shoulder, standing on the corner. He is called citizen of Melee. Go over and talk to him. He sells a map to
the legendary lost treasure of Melee Island for only 100 pieces of eight. Buy it.
Look at it. It looks like you been cheated, but you just have to learn to read it right.
We will get back to it. Walk to the left and you will see three men and a rat,
, the Men of Low Moral Fiber.
Run the mouse cursor over the rat until it runs
away. Talk to the men and say you are sorry about the rat
and that you love rats. They will then tell you an important story. Talk to them some
more, you even get them to give you two pieces of eight if you take one of their minutes
from the last Melee Island PTA meeting, but it is no use. Enter the first door on the
right hand. Pick up the chicken from the trunk,
its a rubber chicken with a pulley in the middle. Go
to the right and meet the voodoo lady. Talk with her
about everything. When you are done talking with her, leave her house and continue through
the archway.You will hear someone saying "Psssst" from the alley. Walk into the
alley. Here you will meet Fester Shinetop.
. Talk to him
and leave the alley when you are done.Enter the right door. It leads into the shop. When
you enter the shopkeeper will start talking to you.
(If hes not there, ring the bell and he will come.) Go up the stairs and pick up the
shovel next to the safe.
Go down again and pick up the sword lying on top of
the red chest. Go talk to the shopkeeper and tell him
you wish to buy the shovel and the sword. Dont ask him who you can test the sword on, well get back to that later. Leave the shop. Go
back up to the top of the cliff and onto the map. Go to the place named "house",
its the area farthest to the right. You will be stopped at a bridge, where a troll wont let you pass. Talk with him and then give
him the fish. He will then let you pass. (Notice him
eating it.) Press the area called "house" again. When you get there you will see
a house. You can read the sign if you want, it is Captain
Smirks house and he takes 30 pieces o´ eight for a sword-training
lesson. Open the door to the house. (Guybrush will
knock). Captain Smirk will greet you. Talk with him
and get him to train you. During this conversation youll also hear about Carla, the Sword Master. When he agrees to train Guybrush
they go inside his house. Youll see a cutscene of Guybrush
getting trained. (You have to choose a few lines of speech during the cutscene.) Now
youre trained in sword fighting! Well, almost. Now you have to learn some insults so
you can beat Carla, the Sword Master, and complete one of the three trials. Go back onto
the map. Now you will see a lot of other dots running around on the map. Those are other
pirates and you have to fight them to learn insults and comeback. Stand still somewhere on
the map until another pirate walks into you. The picture will change and you will see Guybrush and the pirate
standing a few feet from each other. Tell him he should prepare to die. The sword fight
will begin. The pirate will say and insult and you have to respond. You probably
wont win the first few times, but you will learn some insults and comeback. Keep
doing this with other pirate also until one of them says "Wow! Youre good
enough to fight the Sword Master." (If you need help with the insults and comebacks,
check this page.) Now you are ready to fight the Sword Master!
But first you need to find her. Go back to the shop and talk to the storekeeper.
(If hes not there, ring the bell on the counter.) Say, "Im looking for
the Sword Master of Melee Island". The storekeeper
agrees to hike all the way over to the Sword Master
and ask her if he can show you her hideout. As soon as he has left the shop, follow him!
Open the door and go outside. Youll see him walking away, follow him. When you get
to the map, the storekeeper is the only dot on the
map, follow him into the fork. Once inside the fork, keep following him and youll
soon find the Sword Master. After the storekeeper has left, approach her and talk to her. Soon
youll be in a fight with her. Now you have to fight her like you fought the pirates,
but she uses other insults so you have to find a comeback that matches it. (If you need
help with the insults and comebacks, check this page.) When you win shell give you a
T-shirt as prove. Now you have completed one of the
three trials. You can go back to the Scumm Bar and tell it the important-looking-pirates,
but its not necessary. Go back into the forest. Choose one of the roads. No matter
which you choose youll end up near some yellow flowers.
Pick some of them. Now you need to find the buried treasure, and to do that you need
the map you bought from the citizen
of Melee. First go back to the first "room" of the forest. Look at
the map. If it for instance says "Back!
Two-Three-Four!! Just ignore the "Two-Three-Four!" You only need to worry about
the first word. Left is, of course, left and right is right. Back is, on the other hand,
up. Now, just follow the map and youll soon be
at a part of the forest that looks a bit different than the rest. Walk to the right of the
screen. Aha! Theres the X. Use the shovel on the
X. Youll see a cutscene of Guybrush digging and finding another T-shirt to prove he has found the legendary lost treasure of
Melee Island. Again you can show it to the important-looking-pirates
if you want to. Walk back to the town and past the shop to the mansion. Now you have to
steal the Idol of Many Hands. There are some dogs
blocking your way. Use the yellow petal with the stewed
meat with the stewed
meat. Now youve got meat with condiment. Give
it to the dogs and theyll fall asleep. Open the door and go inside. Now you are
inside Governor Marleys mansion. Open the door next to the vase and go in. Fester Shinetop will appear. He tries to arrest you and
theres a big fight. You escape and Fester Shinetop
is trapped. As you realized during the fight, you need a file
to open the lock to the Idol of Many Hands. Leave the
mansion and go down to the jail. Inside is a prisoner names Otis.
Talk to him, youll learn that Guybrush wont talk
to him because he has a bad breath. Go buy some breath mints
in the store and give them to Otis. Talk to him about
everything. Give him the gopher repellent. Hell
give you a carrot cake. Open the carrot
cake, youll find a file inside. Go
back to the mansion and crawl through the hole in the wall. (Guybrush
made it during the fight). Another cutscene follows with where Guybrush
gets the file and gets captured by Fester Shinetop.
Hell ask for an explanation, choose an option. Now youll meet governor Marley and she saves your a
behind. After your
talk with governor Marley, Go outside again. Fester Shinetop catches you, steal your sword and throws in the sea with the idol tied to your leg.
Now you need to get up. Pick up the idol. Guybrush will pick up a sword and climb up. When you get up
youll see a ghost ship sailing away. The lookout will
appear. When you talk to him youll learn that LeChuck
has kidnapped Governor Elaine Marley and sailed back
to his hideout on Monkey Island. Youll also get a note from LeChuck.
Now you need to get a ship and gather a crew of three people, but first go into the
Scumm Bar and youll find the cook crying at the
table where the important-looking-pirates were. Talk
to him about everything. When you leave, pick up all the mugs you can find. (There are
five of them). First well get a ship. Go to the map and select the biggest sop of
lights there is. "Its called "lights". Here you will be greeted by Stan. Hell show you some ships. See the one
thats half-sunken? Thats the one we want. Get him to show you a ship and then
say, "Actually, I was hoping to get one on credit". Hell tell you he
doesnt give credit, but if you had a job the storekeeper
might give you credit. Leave and go to talk to the storekeeper.
(Stan gives you a compass
when you leave). Tell the storekeeper you want
some credit, then lie and say youve got a job. Hell go get a note from the safe. Notice the combination he uses.
Hell then ask for what kind of job you have and you have to confess and say you
dont have a job. The storekeeper will put the note back in the safe. That gives you another chance to see the
combination. When he gets back, tell him you are looking for the Sword
Master. Hell hike all the way over to her again and you are alone in the
store. Go up and open the safe with the combination. (Push, pull the lever). Get the note you now have a note of 5000 pieces of eight. Go back to
Stan. Tell him you havent got much to spend.
Hell show you the ship we want. Then tell him youve got a note from the storekeeper. Stan wants 10000 pieces of eight for it, but youve
only got 5000, so you need to bargain. Get him to talk about extras and say, "I think
I can live without that particular piece of junk" to everything he says. Do that a
while and then say "Enough about extras, already" and ask him what he thinks
its worth. If the price is 7300, tell him you dont want the ship anyway. He
calls you back and he now think its worth 6300 pieces of eight. Make him an offer of
5000 pieces of eight. Hell take it and youve got a ship. Stan will meet you at the dock with the ship when youve
got a crew. Now you have to get 3 crewmembers. They are The Sword
Master, Otis (the prisoner), and Meathook (You havent meet him yet). Lets start
with the Sword Master. Go and visit her again. (You
dont have to go through the forest again, you can just click on the dot named
"Sword Masters" on the map. Talk to her and tell her the governor has been
kidnapped. Shell join your crew. Go back to the map. Youll see a cutscene of LeChucks ship and youll realize that Fester Shinetop is actually LeChuck.
Back on the map choose the dot to the north-east named "island". When you get
there youll see Hook Island. To get there, use the rubber
chicken with the cable. Open the door to the house and go in. Here you will
meet Meathook. Tell him the governor has been
kidnapped, and that you are gathering a crew to go after her. Hell agree to you
being the captain on one condition: You prove your courage by touching the winged devil! Open the small door and see a parrot! Just touch
and Meathook is a member of your crew. Go back to the
prison and talk to Otis. Tell him the governor has
been kidnapped. Ask him if hell help you if you let him out. He agrees. Now go down
to the Scumm Bar kitchen. Fill one of the mugs with
grog from the barrel. The grog melts through the mug
fast, so on your way back to the prison poor it into the other mugs
before it melts through one of them. When you reach the prison, use the grog on the
lock to Otis cell. Now go down to the dock.
(Beside the Scumm Bar) There youll meet Stan and
the other crewmembers. They will ask some questions
.just answer them and
youll be on your way.
Part II The journey
After the cut-scene, where you discover that your crew is rather lazy, you start in the
captains cabin. Open the drawer, look in it and Guybrush
will pick up an old book. Its the captains log.
If you read it you will learn how a Captain and a Mr. Toothrot
mysteriously Monkey Island and youll discover that they used the top of a
cereal box as a bookmark. Pick up the feathered pen and
then the ink from the desk. Leave the room and crawl
up the rope ladder. When you are at the top pick up the jolly
roger, crawl back down and go down the hatch. Now you see a door and another
hatch. Crawl down through the next hatch. Down in the storage room, pick up the giant piece of rope. Open the red chest and look in it. (Guybrush will pick up some fine
wine.) Now open the kegs in the left side of the room (Guybrush
will pick some gunpowder). Crawl back up through
the hatch and enter the door. You are now in the kitchen. Pick up the pot from the table and open the cabin on the left. Pick up a
cereal box and open it. You will find a toy price
inside it, look at it, its a key! Go back to the
captains cabin and use the key in the cabinet. Theres a chest inside, pick it
up. (Guybrush will put in one the floor). Open it and
look in it. Guybrush pick up a piece
of paper and some cinnamon sticks. Look at
the paper, its a recipe for a voodoo spell that will guide you to Monkey Island. Go
back down to the kitchen.
These are the things you need to put in the cooking pot: Cinnamon
sticks, fine wine, jolly roger,
gunpowder, ink, breath mints, the rubber chicken, and
the cereal. That will create the voodoo spell that
will take you to Monkey Island. Here is a list of things that you also can put in the
cooking pot, they wont make a difference, but youll clear up your inventory
list. Remember to add them before you add the last item of the real recipe: Minutes, 100% Cotton T-shirt, T-shirt, staple remover, note, business card, dusty book, bookmark, feather pen, small key, and the
piece of paper.
After the cut-scene Guybrush is asleep on the
floor. Press somewhere on the screen and he will wake up. Go u on deck, youll see
that you have found Monkey Island. Now you need to get over there. Remember the cannon
trick at the circus? You have to do that again, so go down to the storage room and pick up
some more gunpowder. Go back up and use the gunpowder in the cannons nozzle then use the giant piece of rope in the back of the cannon. Go down to the
kitchen and use the map (or a T-shirt if you
didnt throw it in the pot) in the fire under the pot. You will get a flaming mass.
Go back up to the deck. Now light the fuse with the flaming
mass and quickly use the pot. Guybrush will put on the pot
and crawl in the cannon and get shot out. If youre not fast enough and the
cannon fires without Guybrush, just get some more gunpowder and try again.
Part III Under Monkey Island
Youll find Guybrush lying on the beach with
his *ss on fire. Herman Toothrot present himself and
welcomes Guybrush. Since hes just lying there, Herman leaves again. Press anywhere on the screen and Guybrush will get up. Pick up the banana
next to the tree and read the note on the tree. Go into the jungle. Youll see the
map of the island. Monkey Island is so big that the entire map cant fir on one
screen, so walk to the upper left corner and proceed to the next screen. Now go to the
fort. This can be difficult to find you can look at the picture and see where it is. Pick
up the rope and the spyglass.
Push the cannon, some gunpowder and a cannonball will fall out. Herman
will show up. Talk to him. Pick up the gunpowder
and the cannonball when he leaves. Leave the fort and
go to the right on the map. Go to the spot called "river fork". Theres a note with a rock on top
of it. Pick up both things and read the note. Look at
the rock, its a piece of flint. Cross the bridge and crawl up the footholds.
Youll find some primitive art (a catapult) and a note.
Read the note. Go up the next set of footholds.
You are now on the highest spot on Monkey Island. Herman will
join you again. Talk to him. You can see your ship and a banana tree on the beach. You
have to hit the banana tree with the catapult you saw before. Use the spyglass, Guybrush will
look in the direction the catapult is pointing. Hell say he can see his ship. (If
you shoot the ship it will sink and youll have a slightly different ending to the game)
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Go down to the catapult. Push or
pull a few times and use the spyglass to
check with direction it is pointing. When Guybrush says
he can see the banana tree it is ready. Go back up the footholds and push the
rock sitting at the edge of the cliff. If you don’t hit the tree (or want to
sink your ship) go down and adjust the catapult, go back up and pick up a new
rock from the pile (Guybrush will
automatically place on the edge of the cliff. Go all the way back down to the
bridge. Cross the bridge to the dam. Use the gunpowder with
the dam. Now use the piece of flint with the cannonball. It
will blow a hole in the dam and flood the blocked river. Now go to the place
named "pond". Read the note. Herman will
show up again. Talk to him. Pick up the rope from
under the unhealthy looking
man. Enter the map and go down, on the next screen go to the beach.
Go to the left and pick up the two bananas on the beach. Go into the jungle
again and select the place called "crack". Here you need the two ropes
to get down to the oars. Use one rope on
the branch. Climb down it and use the other rope on
the sturdy stump. Crawl down and pick up the oars
and climb back up to the map. Go back to the beach. Use the oars with
the rowboat. Now you see it from above again. Row up to the right, then row
around the peninsula and continue up, finally dock at the beach. Herman once
again join you. Talk to him. Read the note.
Enter the jungle and select the spot named "village". You are now in
the Cannibals’
village. Go to the left. Pick up the bananas
from the bowl of fruit. Now go to the right, the Cannibals will
catch you. Talk to them. You’ll end up trapped in their guest hut. Read the memo. Under
the window is Herman’s
banana picker, but just leave it there
for now. Pick up the skull from the floor
and open the loose board underneath. Crawl down the hole. You’ll escape
while the Cannibals are
talking. Now go to the beach and row back to the other beach. Go into the jungle
and go to the monkey. (A little gray spot
running around). Give the five bananas
to it. It will now follow you. Go into the jungle again. Go up to the next
screen of the map and to the right to next screen, select the spot named
"clearing". (See the monkey following
you?) Go to the right until you reach the fence surrounding the Great Monkey
Head. Pull the middle nose on the totem pole. The gate opens, but when you let
go of the nose to enter, it closes again. The monkey sees
this and helps you by pulling the nose. Enter the gate. There are a lot of idols
in front of the Great Monkey Head. Pick the little one called "wimpy little idol".
Now go all the way back to the beach and row back to the Cannibals’ village.
Go from the entrance to the hut where you were trapped and go back towards the
entrance again. Now the Cannibals are there.
Say, "Don’t eat me! I’ll give you anything!" When they want item
to spare your life, give them the wimpy little idol.
They are grateful and leave. Now the hut is open so enter it. Pick up the banana
picker and leave. Go to the right and you’ll meet Herman.
Talk to him and say, "I have your banana picker". Guybrush
will give it to him and in return Herman will
give
Guybrush the monkey head key.
Now walk and row all the way back to the Great Monkey Head. Use the monkey head key in
the ear of the Monkey Head. The entrance will open. Go inside. Now go all the
way to the right of the screen until you get to the next screen. It’s obvious
you can’t find your way through this, so go back outside and row all the way
back to the Cannibals. (There is a lot of
rowing.) When you meet them say that there is a way they can repay him. When
they ask how say, "I’m looking for somebody". Then say "That’s
okay. The people I’m looking for aren’t living." You learn from their
talking that they normally makes a potion to get rid of the undead. Say "So
why don’t you do that now?" You learn that the main ingredient is a rare root,
which LeChuck
has stolen. Say, "Where is he hiding it?" and then "Can’t
you just go down there and kick him out?" and "I’m off to find
LeChuck and get the root!" The Cannibals say
you need something to find him, but they won’t tell you what. Ask, "Why
are you guys talking in pig Latin?" They explain that it’s a Navigators head,
and you can’t find your way through the catacombs without it. When they
start talking among them selves, give them the leaflet. It can help them
get a new head, so they give you the Navigators head. They
tell you that the necklace makes it
invisible to ghost and that you should follow its nose and it will lead you to LeChuck.
Now row and walk all the way back to the Great Monkey Head and go inside. Go all
the way to the right until you get to the next screen. Now look at the Navigators
head. Guybrush will say what way
its nose is pointing, go in that direction. Keep doing this every time you get
to a new screen. Eventually you will get to LeChuck’s
ship. If Guybrush says he is confused, just
wait a little while and look at it again. When you get to the ship, talk to the Navigators
head. Keep begging for the necklace
until he gives it to you. Then "use" the necklace
(Guybrush will wear it).
Now go onboard the ghost ship. Guybrush
will be invisible. It’s a little weird at first, but you’ll get used to it.
You’ll see some ghosts dancing and having
fun. Go to the left and open the door. Go inside. Inside you’ll find LeChuck.
Don’t move or he will see you. Instead, use the magnetic
compass, you got from Stan, on
the key on the wall. Leave the room and go
past the dancing ghosts and down through
the hatch. Down in the room you’ll find a sleeping ghost.
Go through the next door. In the next room you’ll find some chickens, pigs
and the root locked in a glowing crate.
Pick up a chicken, which will get you a feather.
Go back to the sleeping ghost and tickle his
feet twice with the feather. He will drop a
bottle of jug o’grog. Pick it up.
Go back to the animals and use they key to
unlock the hatch. Go down. Down there are some rats, a
dish and a pot of cooking
grease. Use the jug o’grog with
the dish in front of the big rat. It will
drink it and fall asleep. Pick up some of the cooking grease. Go
back up to the deck and open the door next to the hatch. It squeaks. Use the glob of grease on
the door and open it again. Go trough it. There is a ghost guarding
the door to cell where Elaine is held
prisoner. Pick up the ghost tools from the
wall. Go back down to the glowing crate and use the ghost tools to
open it. Look at it and Guybrush will
automatically pick up the root. Walk back up
and leave the ship and enter the cave again.
(Guybrush will
automatically go out of the cave and row back to the Cannibals).
A cut-scene follows where Guybrush gives the root to
the Cannibals and they leave to make a
potion. You’ll then get the chance to talk to a three-headed monkey.
After that the Cannibals return and give
you the magic seltzer bottle. Leave the
village. (Guybrush will automatically walk,
row, and walk back to the ghost ship). But when he gets there he discovers that
the ship has sailed. Only Bob is still
there, because he dropped his head in the lava and the others wouldn’t wait
for him. When you talk with him you learn that LeChuck
has sailed back to Melee Island to marry Elaine. After
that your crew shows up talk to them and you’ll sail back to Melee Island with
them. (If you sank your boat with the catapult, Herman will
show up and you’ll sail back to Melee Island with him).
Last part – Guybrush kicks butt
When you start you will be back at the dock on
Melee Island. Go to the right, a ghost will stop you. Chose a comment from the
list and Guybrush will spray him with the magic seltzer bottle. The
ghost’s leg will run away. Go towards the church. On the corner you’ll meet grim spectre. Talk
to him and select a comment, Guybrush will
also spray him with the magic seltzer bottle. He
will vanish. Go through the archway and enter the church. Inside you’ll find Elaine
and LeChuck about to get married. Scream
something and
Guybrush will confront LeChuck.
When you talk to him you’ll se Elaine lowering
herself down behind LeChuck. Talk to Elaine
and you’ll discover that it’s two monkeys
wearing the wedding dress. The monkeys have
a bottle of ghost-zapping root bear, but Guybrush scares
them and Elaine
chases after them. Talk some more with LeChuck.
At some point he will hit Guybrush so he’ll
go flying all over the island. When you land at "Stan’s used
vessels" you will land in the grog machine, some money and some grog will
land on the ground. Stan will show up, but LeChuck
will quickly get rid of him. When LeChuck pulls
you out of the grog machine, quickly pick up the root beer and
use it on LeChuck. Now watch the end and
have a nice conversation with Elaine.
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